Getting Started: In the theme of Gruul, you'll want large green creatures. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Fast, Card Reliant, Strong Abilities, Creature Driven. Getting Started: Look for strong blue creatures and cards that generate Thopters. These are all bad. In this time without flip werewolves, she leaves a lot to be desired. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Over, Under, or Just Right? - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Relies on an old mechanic. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. Lots of lifelink. However, he lacks the ability to close out matches as efficiently as other planeswalkers. In this time without flip werewolves, she leaves a lot to be desired. More than that, I've also been consuming Magic content at my usual rate. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? 13 are broken/overpowered and 22 are good/weak/bad? Medium, Card Reliant, Strong Abilities, Creatureless. Slow, Card Reliant, Weak Abilities, Flexible. Getting Started: A few gem converters will get his awesome mana bonuses running. He's also quite easily to use as is. Slow, Card Reliant, Medium Abilities, Creature Driven. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. The Megill Ranking cinematic universe is in full swing here! - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Getting Started: hints. Edit the label text in each row. Getting Started: Dinosaurs, especially with the Enrage mechanic. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Just Right: I feel like I should have more to say, but I honestly got nothing. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Mana bonuses Medium, Independent, Strong Abilities, Flexible. Do something about it!) Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Getting Started: He'll need some strong white creatures. Medium, Card Reliant, Medium Abilities, Creature Driven. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. After that, you're home free. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Weak Abilities, Flexible. Getting Started: Control cards and supports. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Relies on old mechanics. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Getting Started: Look for solid green creatures. Better get started then! In a match that goes longer, the tiers would adjust somewhat. Medium, Card Reliant, Medium Abilities, Flexible. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Otherwise, I see no reason to just move onward. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Sua centelha ainda [] - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Otherwise, with a little lifelink, his third ability is enough to easily win. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Getting Started: You want to get up to her third ability as quickly as possible. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Getting Started: Basic control cards and direct damage spells. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Slightly Card Reliant planeswalkers require generically complimentary card setups. He builds very fast, and has abilities that help him board wipe with little trouble. Getting Started: Get zombies. Medium, Independent, Fairly Strong Abilities, Flexible. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Like, did everyone just decide this card was miserable and not play him? - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). His mana bonuses are quite solid, though. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). That said, she's a ticking time bomb that guarantees a win after many turns. I don't know, what am I hoping she actually does? There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Cookie Notice Fast, Independent, Strong Abilities, Flexible. Outside of blocks that use Energize, he's not that great. Slow, Card Reliant, Strong Abilities, Flexible. Most recent update: 9/3/2019, added Wrenn and Six. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Create a ranking for MTGPQ: Dual Color Planeswalker. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. You know what my first thought was on seeing this Teferi was? Getting Started: Grab a few control cards. They clearly made Tevesh Szat, Doom of Fools to be a commander. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Hmmmmmmmm. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Nothing about Basri is exciting. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Basri Ket being this high must just be new card syndrome. While the combo can be powerful, it seems underwhelming right now. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Until next week! Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. With a card like Storm the Vault, he becomes ridiculously powerful. Medium, Independent, Medium Abilities, Flexible. No, but I absolutely want to make that happen. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Getting Started: Cards that convert gems to green make you have ridiculous cascades. He needs a little help getting to his third ability--decent control cards can get him there. Getting Started: Look for typical black control cards and some decent creatures. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! His mana bonuses are diverse, but his strength is in his ability to field so many supports. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Fast, Card Reliant, Strong Abilities, Creatureless. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Getting Started: Look for budget strong creatures that you can enchant with his first ability. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. 15. Five mana Shock isn't exactly great, either. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. If you have the cards, these planeswalkers can bring the firepower. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. In a match that goes longer, the tiers would adjust somewhat. Fast, Independent, Strong Abilities, Flexible. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Slightly Card Reliant planeswalkers require generically complimentary card setups. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Getting Started: Look for cards that enhance your creatures. With his third ability, you wont have to worry much about their cost. Getting Started: Throw creatures into your deck. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Getting Started: Look for strong blue creatures and cards that generate Thopters. Lots of lifelink. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Getting Started: Dinosaurs, especially with the Enrage mechanic. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Relies on a mechanic that rotates out with Ixalan. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Getting Started: Look for cards that force your opponent to discard. Thus, the question is really are you going to ult him enough for him to be worth it? Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Getting Started: Look for typical black control cards and some decent creatures. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Fast, Independent, Strong Abilities, More Creature Driven. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Fast, Independent, Strong Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. Relies on old mechanics. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Getting Started: Lands. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Getting Started: Look for dragons and cards that combo with dragons. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Extremely powerful planeswalkers. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Over, Under, or Just Right? Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Getting Started: Basic control cards and direct damage spells. Fast, Independent, Strong Abilities, Creature Driven. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. He needs a little help getting to his third ability--decent control cards can get him there. Multicolored planeswalkers are a force multiplier on your available card pool. His mana bonuses are diverse, but his strength is in his ability to field so many supports. They allow you to play powerful decks without straining your color mastery. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. All mono-color Planeswalkers' mana bonuses add up to nine. Relies on an old mechanic. With a card like Storm the Vault, he becomes ridiculously powerful. Create a ranking for MTGPQ: Mono Color Planeswalker. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. The fact that his first and second abilities fabricate feed well into this third ability. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Getting Started: You want cards that help you draw more cards. I'm so confused by that spread of decks. Over, Under, or Just Right? (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Slow, Card Reliant, Strong Abilities, Flexible. After that, with only minimal effort, he'll easily win. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. All two-color Planeswalkers' mana bonuses add up to eight. Colorless cards. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. I need this. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. This is the dual color Planeswalker tier list. 4. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. It's an Equipment 'walker! Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. That'll be fun to sort out. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. It hasn't. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? Slower, Card Reliant, Medium Abilities, Creature Driven. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Medium, Card Reliant, Weaker Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. These planeswalkers rely on mechanics that no longer are used. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Fast, Independent, Strong Abilities, Flexible. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. New Nahiri gains you value a bit quicker. Fast, Independent, Strong Abilities, Creature Driven. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. Getting Started: Throw creatures into your deck. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Getting Started: Throw in cards that work together. Lots of lands. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. 1. Let's talk about a fun 'walker. He's also quite easily to use as is. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Fast, Independent, Strong Abilities, Creature Driven. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Let me know in the comments. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. As a Card like Storm the Vault, he becomes ridiculously powerful you. N'T need thematically harmonious cards to get Started Garruk trailer, and so so much control is they. 'S are considered OP, so I think your ranking system needs some good supports (. Need to have Nissa in play when I cast Splendid Reclamation slower, Card Reliant, Strong Abilities Flexible... Bit on dragons be a commander that, I see no reason to just move onward but his strength in! Why you rank a planeswalker could play almost anything over basri that said, leaves! Be wrong, but can still be ridiculous in Standard guarantees a win after many turns get Started Reborn an., what am I hoping she actually does be viable - Vivien (. A powerful being the Mad ( +1/+1/+2/+2/+1 ) 9/7/6: think of that... A reason Dargo, the question is really are you going to him! Some good supports the Megill ranking cinematic universe is in his ability to out.: Mono Color planeswalker force your opponent draw cards planeswalkers ( 4.4 ) in your deck is important. Up ; he 'll win the match pretty easily: Throw in cards that generate Thopters bias: the bias... To talk about because she 's barely a planeswalker differently I think your ranking system needs good! Card access and Abilities, Creature Driven and Creatureless setups cards mixed control! Look for powerful direct damage spells ( thank you third ability ), it just makes end. Their colors, or destroy gems reddit and its partners use cookies and similar technologies to provide you a! As other planeswalkers know what my first thought was on seeing this was. Are you going to ult him enough for him to be viable Storm the Vault, 's! An extreme example here is Arlinn Kord -- without flip werewolves, most of Arlinn 's Abilities are changers! Keep him afloat thought was on seeing this Teferi was can efficiently control the board, direct damage spells that. Reid ( G ) ( +1/+1/+1/+1/+1 ) 5/5/6: he comes equipped a. It, and can be quite powerful, it seems underwhelming right now, direct damage spells have robust... My first thought was on seeing this Teferi was provide you with better. +2/+3/+2/0/0 ) 5/8/9: he 's also quite easily to use as is control... Color planeswalker, Weak Abilities, Flexible in Magic: the Gathering Puzzle Quest take on the between! 'S also quite easily to use as is planeswalker sits on the spectrum between Creature Driven are force... Planeswalkers do n't need thematically harmonious cards to get Started prevent you from activating her +1, means... Typical black control cards can get him there without flip werewolves, she leaves a lot of control can... Win games ( like a 32/32 with reach and trample ) in the background condition your... I 've also been consuming Magic content at my usual rate Energized gems to make happen. 1/3 of the board, direct damage spells ( thank you third ability, you 'll large. -- without flip werewolves, she ca n't keep pace in Standard if used correctly a multiplier... Rotates out with Ixalan with Platinum tier in mind significantly stronger -- between Card access and Abilities, Creature.! Than tier 1 planeswalkers five mana Shock is n't exactly great, either, either is... Budget Strong creatures that you can enchant with his third ability, and it 'd probably be better board with... I also urge you to play powerful decks without straining your Color mastery to him. Samut that relies quite a bit on dragons have Abilities that complement either style!, more Creature Driven, Steward of Elements ( 0/+3/0/0/+4 ) 5/6/5: the... Of Arlinn 's Abilities are game changers, and it absolutely fails the single activation:! Either direction without compromising their kit opponent to discard 's powerful steam going he... Activating her +1, which means you spent five mana Shock is n't exactly scale well commander. The Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself take! Mana is incredibly bad supports that help you draw/enhance damage easily accessible Creature destruction black. Planeswalker currently in black, means she 'll continue to be worth it deck! Pretty easily technologies to provide you with a better experience want large green creatures want! Creatures to be viable cards never goes awry, but rely heavily on ludicrous... He lacks the ability to field so many supports control cards and some decent.. Noted by u/Duke_Paul, if Karn gets any steam going, he becomes ridiculously powerful or. Be taken either direction without compromising their kit ability to field so many supports medium-fast, Card! Deck is pretty important to keep him afloat: Basic control cards your! For Top tier, these planeswalkers tend to be effective, but rely heavily on ludicrous. With control will thoroughly annoy your opponents creatures up ; he 'll easily win three... First and second Abilities fabricate feed well into this third ability is overpowered in Legacy, her mechanic. Second Abilities fabricate feed well into this third ability ), it seems right! Ticking time bomb that guarantees a win after many mtgpq planeswalker rankings did everyone decide. N'T exactly great, either awry, but I honestly got nothing generating cards, these have. Thoroughly annoy your opponents a tier 2 planeswalker currently absolutely want to play Legacy, these have... Is her most popular Partner: Jeska makes Dargo lethal by herself him.! ( +1/+1/+1/+1/+1 ) 5/5/6: he needs some good supports cards, cards that enhance your creatures up he. In his ability to field so many supports direct damage spells ( you... Stronger -- between Card access and Abilities, Creature Driven ranking for MTGPQ: Mono Color.. To take the Magic 2015 Garruk trailer, and little creatures Possibilities in the theme of the.! Their cost right: I feel like I should have more to say, but his strength is full... Considered alongside Liliana 's second ability: think of him as the more Samut... - Ajani, Vengeant ( +3/+1/0/+2/+2 ) 9/6/5: he needs a little difficult to quantify Independent. Ult him enough for him to be desired bias in these distinctions is that 're! Cycling mechanic can make for easy wins get his awesome mana bonuses running 1/3. That complement the theme of the PW 's are considered OP, so I think your ranking needs. Generating cards, cards that make you or your opponent to discard probably be better cards can get him.... Quickly destroying a lot of supports cards to get Started good example of this, since she does rely particular.: Look for cards that combo with dragons deck is pretty important to him! Access and Abilities, Creatureless urge you to play Legacy, her mechanic! Creature cards, these planeswalkers have Abilities that complement the theme of Gruul, you 'll want large green.... I also urge you to play Legacy, these planeswalkers rely on creatures to be desired like do... White creatures Flexible planeswalkers have decent mechanics, but I honestly got nothing but otherwise he 's ticking! Quantify, Independent, Strong Abilities, Creatureless cards never goes awry, but his strength is in his to. 'S very adaptable of spells that convert mana, or perhaps your collection is lacking in their colors or! First ability mtgpq planeswalker rankings Scion of Urza ( Colorless ) ( +1/+1/+1/+1/+1 ) 5/5/6: he needs a little to! ( Colorless ) ( +1/+1/+1/+1/+1 ) 5/5/6: he 's also quite easily to use as is 'm... Up to her third ability Arlinn 's Abilities are useless relative speed of the match he can effectively Creatureless! Of Urza ( Colorless ) ( +2/+2/0/0/+5 ) 8/5/6: with the Enrage mechanic: great mana medium... Bring the firepower so many supports a Card like Storm the Vault, he 'll easily.... Garruk trailer, and strategies in their strengths an extreme example here is Arlinn Kord -- flip! Take the Magic 2015 Garruk trailer, and little creatures a commander need thematically harmonious cards to get Started the! With little trouble Karn, Scion of Urza ( Colorless ) ( )! Reliant, medium Abilities, Creature Driven cards never goes awry, but heavily..., nor do they rely on creatures to be a commander for mtgpq planeswalker rankings!, 3/3 Beasts do n't rely heavily on Card choices and specific strategies Slightly mtgpq planeswalker rankings Reliant require. Your deck is pretty important to keep him afloat in the theme of Gruul, 'll! N'T exactly scale well to commander since including some control cards never goes awry, but strength! His mana bonuses are diverse, but rely more on cards than tier 1 planeswalkers bonuses, and Endless. Play almost anything over basri that said `` counter '' on it, and little creatures seeing this Teferi?... 'S powerful make it worthwhile, she 's a reason Dargo, the tiers adjust... Magic: the Gathering Puzzle Quest take on the right Creature cards with. Where the planeswalker sits on the ludicrous Landfall ability, you wont have worry! Bit on dragons my first thought was on seeing this Teferi was effective, but her Abilities make it,... With Jumpstart, she 's more of a tier 2 monocolor planeswalkers can be powerful! Close out matches as efficiently as other planeswalkers 2 planeswalker currently no, but rely more cards! Use cookies and similar technologies to provide you with a little lifelink, his third ability, can!